Mythic rare Brazen Borrower is the selling point, with flash, flying, and an instant ability that lets you bounce non-land permanents back to an opponent’s hand. ![]() Brineborn Cutthroat, a 25 cent uncommon that had flash and gets a 1/1 counter when you cast a spell during your opponent’s turn, is a fine get for the price, as is the Frilled Mystic, who also has flash and counters a spell when it enters the battlefield, though the doubled-green, double-blue mana means interest probably won’t ever get too high. There’s also considerably more creatures here, at 20, and many of them can be found cheaply. The next priciest lands, Fabled Passage, the blue-and-red Steam Vents, and the Ketria Triome, producing blue, red and green mana, will set you back roughly $7-$10 each. We’ll start with the blue, green, and red, which is a little easier for the more inexperienced collectors out there. The former is cheaper as of now, as the latter tends to be upwards of $600 to put together, sometimes stretching over $700, due to some very specific rares. Another triple-color control-esque offensive, this time there’s two central combinations players tend to go for: blue, green, and red, or blue, white, and green. This thing skews expensive, but it’s worth it. Raugrin Triome, a rare land from new set Ikoria that provides red, white, or blue mana, is slightly cheaper at the moment at just over $8, so it’s worth tracking some of those down in the new boosters. The rare Fabled Passage, allowing you to put a basic land into play untapped if you’ve already put several lands out, is priced at $12 currently, or Sacred Foundry, which generates red or white mana, not far behind at $11.52. The lands are where a lot of the accumulated value comes from. There’s also the rare sorcery Shatter The Sky that destroys all monsters with power 4 or greater, or Shark Typhoon, an enchantment that turns noncreature spells into tokens. ![]() ![]() A fairly cheap card, this is one to keep an eye on given its usefulness. From there, a few commonalities emerge, such as the uncommon counter-spell Dovin’s Veto, which counters a noncreature spell and can’t be countered.
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